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Design& Technology

Subject Snapshot

Our Design and Technology curriculum nurtures creativity, problem-solving, and innovation, building an appreciation for the product design cycle and real-world applications. We emphasise the design process, covering design, make, and evaluate, underpinned by technical knowledge and incorporating cooking and nutrition.

Our progressive scheme of work, aligned with the National Curriculum, develops skills in six key areas: cooking and nutrition, mechanisms, structures, textiles, electrical systems, and the digital world. Pupils experience hands-on, collaborative, and inventive tasks, supported by differentiated guidance and knowledge organisers.

Assessments enable personalised learning experiences, and our curriculum highlights key individuals, inventions, and events that shape our world. We foster cultural capital by connecting learning to community, social, and environmental issues.

Upon completing primary education, our pupils are equipped with

a strong foundation in Design and Technology, prepared for

success in secondary education and as resourceful,

enterprising citizens in the future.

Subject Policy


The provision of life experiences for our children is very important at Nantwich Primary Academy. Through various opportunities we enhance the delivery of our curriculum and the lives of our children by inspiring them and building their curiosity to ultimately have a positive effect on their outlook on life.


However, to specifically impact upon the life chances of our pupils, we aim to reduce the social inequalities in our society by developing the knowledge, tastes and attitudes of our children.

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We aim to ensure that they develop high cultural capital that will be valued by further education and future employers. In DT lessons at Nantwich Primary, we provide our children with valuable subject-specific knowledge and technical vocabulary. We strive to nurture and encourage enjoyment and creativity in lessons to enable our learners to apply their skills to solve problems.

We teach them how designers, engineers, chefs and architects have provided solutions to problems and developed our world. We shine light on how design and technology skills and knowledge are essential to everyday life and critical to science and engineering. We empower our pupils to raise their aspirations and through the accumulation of skills and knowledge, prepare them for an exciting future.

Cultural Capital
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Progression Pathway

A Design & Technology progression pathway, such as the one provided by Kapow Primary, aims to guide students through a coherent and structured sequence of learning experiences that align with the national curriculum. The pathway builds upon students' prior knowledge, skills, and understanding, fostering creativity, critical thinking, and problem-solving abilities. By offering a comprehensive framework, the progression pathway ensures that students develop essential Design & Technology competencies, such as designing, making, evaluating, and understanding the impact of technology on our daily lives. Kapow Primary's resources support teachers in delivering engaging, hands-on lessons that inspire students to explore, experiment, and innovate while gaining a solid foundation in Design & Technology education.

Examples of Cross-Curricular Links


Pupils explore materials and their properties by conducting experiments, such as testing the strength of different materials. They can then apply this knowledge in D&T by choosing appropriate materials to construct structures or create products.


Pupils use their understanding of measurement, geometry, and scale to design and create accurate 2D and 3D models. They can apply these skills in D&T projects, such as designing and building a bridge or creating a functional storage unit.


Pupils explore historical inventions and their impact on society. They can design and create their own versions of these inventions using materials and tools available in the classroom, fostering an understanding of technological advancements over time.


Pupils study different geographical locations and their unique resources, considering how these resources influence local industries and products. They can then design and create products using materials and techniques inspired by these locations.





Pupils explore the aesthetics of product design, considering form and function. They can experiment with various artistic techniques, such as painting or sculpture, to enhance the appearance and appeal of their D&T projects.

Pupils use their writing and communication skills to create design briefs, project proposals, and evaluations. They can also create instructions or user guides for the products they design in D&T.

Pupils explore the design of sports equipment and how it impacts performance. They can then design and create prototypes of new equipment, considering factors such as materials, ergonomics, and user needs.

Pupils investigate the design and construction of musical instruments, learning about sound production and acoustics. They can apply this knowledge to design and build their own simple musical instruments, considering factors such as materials, size, and shape.

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